My hands weren’t raw from washing them every time I touched something that hadn’t been in my house for the past 72 hours. On that crisp wintery morning that I released the trailer for Axiom Verge 2, I was able to do crazy things like talk to strangers up close.
![axiom verge 2 diviners gem axiom verge 2 diviners gem](https://cdn.toucharcade.com/wp-content/uploads/2019/04/wartheatre-1024x576.jpg)
Last but not least of course is that nothing’s predictable these days. This may seem like a subtle change, but it has far reaching implications for the design, art, and ultimately feel of the game. In order to capture that difference, it was critical to formulate seamless tiles that can blend into one another. Axiom Verge 2 on the other hand, takes place on a more earth-like planet with natural inclines and dips. This created an intentionally blocky, alien world as befit the storyline. You’ll notice in these side-by-side views that in the first game, each tile was distinct. Third, the art style for Axiom Verge 2 is far more complex than that of Axiom Verge. I don’t want to spoil too much, but Axiom Verge 2 has something that serves a similar function but in a way that gives the player more control over the outcome. That’s the tool that lets you glitch enemies and the environment. Next, those of you who played the original Axiom Verge will recall one of its most distinctive features, the Address Disruptor tool. Whereas in the original all of the enemies followed a set path, in Axiom Verge 2 some enemies scan the environment for you, and if they detect you, they’ll give chase. I don’t mean to make excuses, but there were a number of factors that led my project schedule astray.įirst, the enemies in Axiom Verge 2 are much more sophisticated than those in the original Axiom Verge. So why is it taking so long? I originally based my prediction on the remaining features on my project list and how long those tasks took when I was making Axiom Verge. Hopefully sooner in that window than later, but I don’t want to disappoint anyone so I’ll just leave it there.
![axiom verge 2 diviners gem axiom verge 2 diviners gem](https://cdn.vox-cdn.com/thumbor/j4BZFLscF7ZjaeECvOYxH5jm-zI=/0x0:1024x576/1320x0/filters:focal(0x0:1024x576):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19170542/WiiU_SM3DW_screenshot_24.jpeg)
For people who don’t want to bother reading the entire blog post, the closest I’ll go to making another prediction is that it will be out in the first half of 2021. I apologize to all of Axiom Verge’s fans who have been waiting to learn more about this universe. Alas, despite doing everything I could to make good on my prediction, it will not come to pass. About this time last year, I released the first (and still to date only) trailer for Axiom Verge 2, which ended boldly with the words “COMING FALL 2020” in all caps. Predicting the future is hard and never more so than in 2020. She fights for her life, empowered by the same microscopic machines that are gradually consumer her humanity. You may think you already know the world of Axiom Verge.